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This paper presents experience in using curves as a script base in a variety of computer animation techniques. We present a general model of motion control in animation and look at practical examples in the context of rigid body animation, the animation of soft bodies or deformation and the animation of articulated structures. Experience suggests that the conceptual difficulty that a non-numerate or non-computer literate animator may have in relating the scripts to its effect, is soon overcome. An animator very quickly becomes used to using and editing curves that specify some aspect of motion. The methods employed are discussed in the context of how best to give complete artistic control to the animator while at the same time insulating him from the tedium of specifying movement in a low level or detailed form.
Síntese de Imagens
Reconhecimento de Padrões
Visualização de Dados
Visão por Computador
Aplicações em Medicina
Modelagem e Visualização
Animação e Multimídia
Processamento de Imagens
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