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This article describes a general procedural system that defines the movement of an articulated structure similar to the human body. The system interfaces with the user through an animation script written in a programming language. The goal of the system is to serve as a basis for the representation and simulation of specific movements. The body model and the system architecture are presented. Also a movement generation experiment and its results are shown.
Síntese de Imagens
Reconhecimento de Padrões
Visualização de Dados
Visão por Computador
Aplicações em Medicina
Modelagem e Visualização
Animação e Multimídia
Processamento de Imagens
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