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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZG2LgkFdY/Rww4z
Repositorysid.inpe.br/sibgrapi@80/2007/09.21.12.22
Last Update2007:09.21.12.22.17 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi@80/2007/09.21.12.22.18
Metadata Last Update2022:05.18.22.21.15 (UTC) administrator
Citation KeySalgadoConc:2007:SiOcWa
TitleOn the Simulation of Ocean Waves in Real-Time Using the GPU
FormatOn-line
Year2007
Access Date2024, Apr. 24
Number of Files1
Size406 KiB
2. Context
Author1 Salgado, Alex
2 Conci, Aura
Affiliation1 Universidade Federal Fluminense
2 Universidade Federal Fluminense
EditorGonçalves, Luiz
Wu, Shin Ting
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 20 (SIBGRAPI)
Conference LocationBelo Horizonte, MG, Brazil
Date7-10 Oct. 2007
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Book TitleProceedings
Tertiary TypeTechnical Poster
History (UTC)2008-07-17 14:09:45 :: aconci@ic.uff.br -> administrator ::
2009-08-13 20:38:43 :: administrator -> banon ::
2010-08-28 20:02:32 :: banon -> administrator ::
2022-05-18 22:21:15 :: administrator -> :: 2007
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
KeywordsSimulation
GPU
HDR
ocean wave
real-time rendering
AbstractNowadays, due to GPU processing power, it is possible to use advanced rendering techniques with great realism in real-time applications. This work simulates the ocean wave behavior processing all geometric computation and rendering in GPU. The shape is defined by the Gerstner´s equation considering the movement of each particles of water. The deep sea topology is considered. It is possible to tackles the representation in deep water as well as in shallow water. The ocean floor profoundness and inclination influence on the shape and form of the particle displacement are considered. The model represents also the wave refraction and the wind or gale effect on the wave. This novel approach simulates the breaking waves near the shore. The real-time rendering technique implemented in this work uses combinations of advanced tangent-space reflective bump mapping and environment mapping plus Fresnel reflection and HDR.
Arrangementurlib.net > SDLA > Fonds > SIBGRAPI 2007 > On the Simulation...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZG2LgkFdY/Rww4z
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZG2LgkFdY/Rww4z
Languageen
Target Filealex.pdf
User Groupaconci@ic.uff.br
administrator
Visibilityshown
5. Allied materials
Mirror Repositorysid.inpe.br/sibgrapi@80/2007/08.02.16.22
Next Higher Units8JMKD3MGPEW34M/46SF8Q5
Citing Item Listsid.inpe.br/sibgrapi/2022/05.14.00.14 3
sid.inpe.br/banon/2001/03.30.15.38.24 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi e-mailaddress edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume


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