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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZG2LgkFdY/QK3nT
Repositorysid.inpe.br/sibgrapi@80/2007/07.13.16.36
Last Update2007:07.13.16.36.07 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi@80/2007/07.13.16.36.08
Metadata Last Update2022:06.14.00.13.28 (UTC) administrator
DOI10.1109/SIBGRAPI.2007.14
Citation KeyAguiarZayTheMagSei:2007:SiFrNa
TitleA Simple Framework for Natural Animation of Digitized Models
FormatPrinted, On-line.
Year2007
Access Date2024, Mar. 28
Number of Files1
Size583 KiB
2. Context
Author1 de Aguiar, Edilson
2 Zayer, Rhaleb
3 Theobalt, Christian
4 Magnor, Marcus
5 Seidel, Hans-Peter
Affiliation1 Max-Planck-Institut fuer Informatik
2 Max-Planck-Institut fuer Informatik
3 Max-Planck-Institut fuer Informatik
4 Technical University Braunschweig
5 Max-Planck-Institut fuer Informatik
EditorFalcão, Alexandre Xavier
Lopes, Hélio Côrtes Vieira
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 20 (SIBGRAPI)
Conference LocationBelo Horizonte, MG, Brazil
Date7-10 Oct. 2007
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2007-07-13 16:36:08 :: edeaguia@mpi-inf.mpg.de -> administrator ::
2007-08-02 21:17:20 :: administrator -> edeaguia@mpi-inf.mpg.de ::
2008-07-17 14:09:42 :: edeaguia@mpi-inf.mpg.de -> administrator ::
2009-08-13 20:38:19 :: administrator -> banon ::
2010-08-28 20:02:26 :: banon -> administrator ::
2022-06-14 00:13:28 :: administrator -> :: 2007
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsAnimation
mesh deformation
deformation transfer
AbstractWe present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh-based and requires only a minimum of manual interaction. The only manual step needed to create moving virtual people is the placement of a sparse set of correspondences between the input data and the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations directly from optical motion capture data.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2007 > A Simple Framework...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > A Simple Framework...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZG2LgkFdY/QK3nT
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZG2LgkFdY/QK3nT
Languageen
Target FiledeAguiar-SimpleFramework.pdf
User Groupedeaguia@mpi-inf.mpg.de
administrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46SF8Q5
8JMKD3MGPEW34M/4742MCS
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage e-mailaddress edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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