@InProceedings{SalgadoConc:2007:SiOcWa,
author = "Salgado, Alex and Conci, Aura",
affiliation = "{Universidade Federal Fluminense} and {Universidade Federal
Fluminense}",
title = "On the Simulation of Ocean Waves in Real-Time Using the GPU",
booktitle = "Proceedings...",
year = "2007",
editor = "Gon{\c{c}}alves, Luiz and Wu, Shin Ting",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 20.
(SIBGRAPI)",
publisher = "Sociedade Brasileira de Computa{\c{c}}{\~a}o",
address = "Porto Alegre",
keywords = "Simulation,GPU,HDR,ocean wave,real-time rendering.",
abstract = "Nowadays, due to GPU processing power, it is possible to use
advanced rendering techniques with great realism in real-time
applications. This work simulates the ocean wave behavior
processing all geometric computation and rendering in GPU. The
shape is defined by the Gerstnerīs equation considering the
movement of each particles of water. The deep sea topology is
considered. It is possible to tackles the representation in deep
water as well as in shallow water. The ocean floor profoundness
and inclination influence on the shape and form of the particle
displacement are considered. The model represents also the wave
refraction and the wind or gale effect on the wave. This novel
approach simulates the breaking waves near the shore. The
real-time rendering technique implemented in this work uses
combinations of advanced tangent-space reflective bump mapping and
environment mapping plus Fresnel reflection and HDR.",
conference-location = "Belo Horizonte, MG, Brazil",
conference-year = "7-10 Oct. 2007",
language = "en",
ibi = "6qtX3pFwXQZG2LgkFdY/Rx99R",
url = "http://urlib.net/ibi/6qtX3pFwXQZG2LgkFdY/Rx99R",
targetfile = "alex_33627.pdf",
urlaccessdate = "2025, Mar. 15"
}