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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Repositorysid.inpe.br/sibgrapi@80/2007/09.21.12.22
Last Update2007:09.21.12.22.17 administrator
Metadatasid.inpe.br/sibgrapi@80/2007/09.21.12.22.18
Metadata Last Update2020:02.19.03.06.19 administrator
Citation KeySalgadoConc:2007:SiOcWa
TitleOn the Simulation of Ocean Waves in Real-Time Using the GPU
FormatOn-line
Year2007
DateOct. 7-10, 2007
Access Date2021, Jan. 16
Number of Files1
Size406 KiB
Context area
Author1 Salgado, Alex
2 Conci, Aura
Affiliation1 Universidade Federal Fluminense
2 Universidade Federal Fluminense
EditorGonçalves, Luiz
Wu, Shin Ting
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 20 (SIBGRAPI)
Conference LocationBelo Horizonte
Book TitleProceedings
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Tertiary TypeTechnical Poster
History2008-07-17 14:09:45 :: aconci@ic.uff.br -> administrator ::
2009-08-13 20:38:43 :: administrator -> banon ::
2010-08-28 20:02:32 :: banon -> administrator ::
2020-02-19 03:06:19 :: administrator -> :: 2007
Content and structure area
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Content TypeExternal Contribution
KeywordsSimulation,GPU,HDR,ocean wave,real-time rendering.
AbstractNowadays, due to GPU processing power, it is possible to use advanced rendering techniques with great realism in real-time applications. This work simulates the ocean wave behavior processing all geometric computation and rendering in GPU. The shape is defined by the Gerstner´s equation considering the movement of each particles of water. The deep sea topology is considered. It is possible to tackles the representation in deep water as well as in shallow water. The ocean floor profoundness and inclination influence on the shape and form of the particle displacement are considered. The model represents also the wave refraction and the wind or gale effect on the wave. This novel approach simulates the breaking waves near the shore. The real-time rendering technique implemented in this work uses combinations of advanced tangent-space reflective bump mapping and environment mapping plus Fresnel reflection and HDR.
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data URLhttp://urlib.net/rep/sid.inpe.br/sibgrapi@80/2007/09.21.12.22
zipped data URLhttp://urlib.net/zip/sid.inpe.br/sibgrapi@80/2007/09.21.12.22
Languageen
Target Filealex.pdf
User Groupaconci@ic.uff.br
administrator
Visibilityshown
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Mirror Repositorysid.inpe.br/sibgrapi@80/2007/08.02.16.22
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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Empty Fieldsaccessionnumber archivingpolicy archivist area callnumber copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi e-mailaddress edition electronicmailaddress group holdercode isbn issn label lineage mark nextedition nexthigherunit notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume

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