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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi@80/2007/08.03.17.00
%2 sid.inpe.br/sibgrapi@80/2007/08.03.17.00.36
%@doi 10.1109/SIBGRAPI.2007.20
%T Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
%D 2007
%A Anderson, Erik W.,
%A Callahan, Steven P.,
%A Scheidegger, Carlos E.,
%A Schreiner, John M.,
%A Silva, Claudio T.,
%@affiliation Scientific Computing and Imaging Institute, University of Utah
%@affiliation Scientific Computing and Imaging Institute, University of Utah
%@affiliation Scientific Computing and Imaging Institute, University of Utah
%@affiliation Scientific Computing and Imaging Institute, University of Utah
%@affiliation Scientific Computing and Imaging Institute, University of Utah
%E Falcão, Alexandre Xavier,
%E Lopes, Hélio Côrtes Vieira,
%B Brazilian Symposium on Computer Graphics and Image Processing, 20 (SIBGRAPI)
%C Belo Horizonte, MG, Brazil
%8 7-10 Oct. 2007
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K Volume Rendering.
%X Unstructured volume grids are ubiquitous in scientific computing, and have received substantial interest from the scientific visualization community. In this paper, we take a point-based approach to rendering unstructured grids. In particular, we present a novel method of approximating these irregular elements with point-based primitives amenable to existing hardware acceleration techniques. To improve interactivity to large datasets, we have adapted a level-of-detail strategy. We use a well-known quantitative metric to analyze the image quality achieved by the final rendering.
%@language en
%3 Anderson_PBVR.pdf


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