Identity statement area | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Repository | sid.inpe.br/sibgrapi@80/2007/07.31.21.32 |
Last Update | 2007:07.31.21.32.01 administrator |
Metadata | sid.inpe.br/sibgrapi@80/2007/07.31.21.32.02 |
Metadata Last Update | 2020:02.19.03.06.19 administrator |
Citation Key | ToledoWangLevy:2007:GeTe |
Title | Geometry Textures  |
Format | Printed, On-line. |
Year | 2007 |
Date | Oct. 7-10, 2007 |
Access Date | 2021, Jan. 19 |
Number of Files | 1 |
Size | 5724 KiB |
Context area | |
Author | 1 Toledo, Rodrigo de 2 Wang, Bin 3 Levy, Bruno |
Affiliation | 1 Tecgraf, PUC-Rio 2 Tsinghua University 3 ALICE, INRIA |
Editor | Falcão, Alexandre Xavier Lopes, Hélio Côrtes Vieira |
Conference Name | Brazilian Symposium on Computer Graphics and Image Processing, 20 (SIBGRAPI) |
Conference Location | Belo Horizonte |
Book Title | Proceedings |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Tertiary Type | Full Paper |
History | 2007-07-31 21:32:02 :: rtoledo@tecgraf.puc-rio.br -> administrator :: 2007-08-02 21:17:43 :: administrator -> rtoledo@tecgraf.puc-rio.br :: 2008-07-17 14:09:43 :: rtoledo@tecgraf.puc-rio.br -> administrator :: 2009-08-13 20:38:28 :: administrator -> banon :: 2010-08-28 20:02:29 :: banon -> administrator :: 2020-02-19 03:06:19 :: administrator -> :: 2007 |
Content and structure area | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Content Type | External Contribution |
Keywords | mesosctructure, ray casting, GPU, height map, partitioning. |
Abstract | The goal of geometry textures is to interactively display finely tessellated geometric models. Nowadays, models with millions of triangles still cannot be directly rendered by graphics cards without using elaborate acceleration methods. The large number of triangles overloads the vertex pipeline of the GPU. In our work, the geometry is no longer represented by polygons and the main rendering effort is on the pixel pipeline, alleviating the vertex one, thus allowing a significant increase in performance. Transferring the workload to the pixel pipeline brings the benefit of a natural LOD, since rendering time is proportional to the number of rendered pixels. Therefore, when a complex object is far away from the viewer, less computation must be done. |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
Conditions of access and use area | |
data URL | http://urlib.net/rep/sid.inpe.br/sibgrapi@80/2007/07.31.21.32 |
zipped data URL | http://urlib.net/zip/sid.inpe.br/sibgrapi@80/2007/07.31.21.32 |
Language | en |
Target File | sibgrapi07_geo_tex.pdf |
User Group | rtoledo@tecgraf.puc-rio.br administrator |
Visibility | shown |
Allied materials area | |
Mirror Repository | dpi.inpe.br/banon-pc2@80/2006/08.30.19.27 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
Notes area | |
Empty Fields | accessionnumber archivingpolicy archivist area callnumber copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi e-mailaddress edition electronicmailaddress group holdercode isbn issn label lineage mark nextedition nexthigherunit notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume |
| |