Identity statement area | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Repository | sid.inpe.br/sibgrapi@80/2007/07.13.16.36 |
Last Update | 2007:07.13.16.36.07 administrator |
Metadata | sid.inpe.br/sibgrapi@80/2007/07.13.16.36.08 |
Metadata Last Update | 2020:02.19.03.06.18 administrator |
Citation Key | AguiarZayTheMagSei:2007:SiFrNa |
Title | A Simple Framework for Natural Animation of Digitized Models  |
Format | Printed, On-line. |
Year | 2007 |
Date | Oct. 7-10, 2007 |
Access Date | 2021, Jan. 19 |
Number of Files | 1 |
Size | 583 KiB |
Context area | |
Author | 1 de Aguiar, Edilson 2 Zayer, Rhaleb 3 Theobalt, Christian 4 Magnor, Marcus 5 Seidel, Hans-Peter |
Affiliation | 1 Max-Planck-Institut fuer Informatik 2 Max-Planck-Institut fuer Informatik 3 Max-Planck-Institut fuer Informatik 4 Technical University Braunschweig 5 Max-Planck-Institut fuer Informatik |
Editor | Falcão, Alexandre Xavier Lopes, Hélio Côrtes Vieira |
Conference Name | Brazilian Symposium on Computer Graphics and Image Processing, 20 (SIBGRAPI) |
Conference Location | Belo Horizonte |
Book Title | Proceedings |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Tertiary Type | Full Paper |
History | 2007-07-13 16:36:08 :: edeaguia@mpi-inf.mpg.de -> administrator :: 2007-08-02 21:17:20 :: administrator -> edeaguia@mpi-inf.mpg.de :: 2008-07-17 14:09:42 :: edeaguia@mpi-inf.mpg.de -> administrator :: 2009-08-13 20:38:19 :: administrator -> banon :: 2010-08-28 20:02:26 :: banon -> administrator :: 2020-02-19 03:06:18 :: administrator -> :: 2007 |
Content and structure area | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Content Type | External Contribution |
Keywords | Animation, mesh deformation, deformation transfer. |
Abstract | We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh-based and requires only a minimum of manual interaction. The only manual step needed to create moving virtual people is the placement of a sparse set of correspondences between the input data and the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations directly from optical motion capture data. |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
Conditions of access and use area | |
data URL | http://urlib.net/rep/sid.inpe.br/sibgrapi@80/2007/07.13.16.36 |
zipped data URL | http://urlib.net/zip/sid.inpe.br/sibgrapi@80/2007/07.13.16.36 |
Language | en |
Target File | deAguiar-SimpleFramework.pdf |
User Group | edeaguia@mpi-inf.mpg.de administrator |
Visibility | shown |
Allied materials area | |
Mirror Repository | dpi.inpe.br/banon-pc2@80/2006/08.30.19.27 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
Notes area | |
Empty Fields | accessionnumber archivingpolicy archivist area callnumber copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi e-mailaddress edition electronicmailaddress group holdercode isbn issn label lineage mark nextedition nexthigherunit notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume |
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