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@InProceedings{RomeiroVelhFigu:2006:HaReCS,
               author = "Romeiro, Fabiano Segadaes and Velho, Luiz and Figueiredo, Luiz 
                         Henrique de",
          affiliation = "{Harvard University} and IMPA and IMPA",
                title = "Hardware-assisted Rendering of CSG Models",
            booktitle = "Proceedings...",
                 year = "2006",
               editor = "Oliveira Neto, Manuel Menezes de and Carceroni, Rodrigo Lima",
         organization = "Brazilian Symposium on Computer Graphics and Image Processing, 19. 
                         (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "CSG, Graphics Hardware, GPU, ray tracing.",
             abstract = "Current methods that interactively render reasonably complex CSG 
                         objects are image based and are severely bandwidth limited. This 
                         paper presents a new approach to ray-tracing CSG objects composed 
                         of convex primitives that combines spatial subdivision and 
                         ray-tracing methods. By performing spatial subdivision on the CSG 
                         object until locally it is simple enough to be rendered 
                         effectively and efficiently on a GPU, we are able to share the 
                         load more evenly between the CPU and the GPU and depend less on 
                         bandwidth and more on GPU instruction throughput than current 
                         methods, hence obtaining better scalability with newer hardware.",
  conference-location = "Manaus",
      conference-year = "8-11 Oct. 2006",
             language = "en",
           targetfile = "romeiro-CSGRendering.pdf",
        urlaccessdate = "2020, Nov. 24"
}


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