Close
Metadata

Reference TypeConference Proceedings
Identifier8JMKD3MGPAW/3S38N2S
Repositorysid.inpe.br/sibgrapi/2018/10.16.12.40
Metadatasid.inpe.br/sibgrapi/2018/10.16.12.40.18
Sitesibgrapi.sid.inpe.br
Citation KeyMacedoRodr:2018:InMeHy
Author1 Macedo, Daniel V
2 Rodrigues, Maria Andréia Formico
Affiliation1 Universidade de Fortaleza
2 Universidade de Fortaleza
TitleAn Innovative Methodology for Hybrid Rendering at Interactive Rates Combining Screen Space Reflections with GPU Ray Tracing
Conference NameConference on Graphics, Patterns and Images, 31 (SIBGRAPI)
Year2018
EditorRoss, Arun
Gastal, Eduardo S. L.
Jorge, Joaquim A.
Queiroz, Ricardo L. de
Minetto, Rodrigo
Sarkar, Sudeep
Papa, João Paulo
Oliveira, Manuel M.
Arbeláez, Pablo
Mery, Domingo
Oliveira, Maria Cristina Ferreira de
Spina, Thiago Vallin
Mendes, Caroline Mazetto
Costa, Henrique Sérgio Gutierrez
Mejail, Marta Estela
Geus, Klaus de
Scheer, Sergio
Book TitleProceedings
DateOct. 29 - Nov. 1, 2018
Publisher CityPorto Alegre
PublisherSociedade Brasileira de Computação
Conference LocationFoz do Iguaçu, PR, Brazil
KeywordsRealistic Reflections, Dynamic Scenes, Real-time, 3D Scenes, Raytracing.
AbstractThe realistic representation of light within a computational domain is crucial in computer graphics applications (from the film industry to the computer games), however, it is not a trivial task and an extremely costly performance wise, in most cases, unfeasible to be performed in real time. Traditionally, realistic static scenes have been generated using ray tracing. For dynamic scenes, rendering algorithms at the GPU level have prioritized speed over quality to achieve interactive frame rates, with a drawback of generating undesirable visual artifacts. This work presents an innovative methodology for rendering in a hybrid way realistic scenes (both static and dynamic) at interactive rates. To generate reflections, it combines Screen Space Reflection (SSR) with ray tracing in GPU and, for shadows, it uses shadow maps and/or ray tracing. Systematic tests using varied scenarios (with flat, curved, rigid, and deformable objects) showed that this innovative methodology is able to generate high quality reflections at interactive rates (on average of 30 frames per second) in dynamic scenes, including multiple recursive rays.
Languageen
Tertiary TypeMaster's or Doctoral Work
FormatOn-line
Size1187 KiB
Number of Files1
Target Filesibgrapi_camera_ready.pdf
Last Update2018:10.16.12.40.18 sid.inpe.br/banon/2001/03.30.15.38 danielvalentemacedo@gmail.com
Metadata Last Update2020:02.20.22.06.49 sid.inpe.br/banon/2001/03.30.15.38 administrator {D 2018}
Document Stagecompleted
Is the master or a copy?is the master
Mirrorsid.inpe.br/banon/2001/03.30.15.38.24
e-Mail Addressdanielvalentemacedo@gmail.com
User Groupdanielvalentemacedo@gmail.com
Visibilityshown
Transferable1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
Document Stagenot transferred
Next Higher Units8JMKD3MGPAW/3RPADUS
source Directory Contentthere are no files
agreement Directory Content
agreement.html 16/10/2018 09:40 1.2 KiB 
History2018-10-16 12:40:18 :: danielvalentemacedo@gmail.com -> administrator ::
2020-02-20 22:06:49 :: administrator -> :: 2018
Empty Fieldsaccessionnumber archivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination doi edition electronicmailaddress group holdercode isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume
Access Date2020, Nov. 29

Close