@InProceedings{CoimbraTibuTelePaul:2018:ShGa,
author = "Coimbra, Danilo Barbosa and Tiburtino, T{\'a}cito Trindade de
Ara{\'u}jo and Telea, Alex C and Paulovich, Fernando Vieira",
affiliation = "Computer Science Department - Federal University of Bahia (UFBA),
Salvador, BA, Brazil and Federal University of Alagoas -- UFAL,
Arapiraca, AL, Brazil and University of Groningen, Groningen, The
Netherlands and Faculty of Computer Science, Dalhousie University,
Halifax, NS, Canada and ICMC -- USP, S{\~a}o Carlos, SP, Brazil",
title = "The shape of the game",
booktitle = "Proceedings...",
year = "2018",
editor = "Ross, Arun and Gastal, Eduardo S. L. and Jorge, Joaquim A. and
Queiroz, Ricardo L. de and Minetto, Rodrigo and Sarkar, Sudeep and
Papa, Jo{\~a}o Paulo and Oliveira, Manuel M. and Arbel{\'a}ez,
Pablo and Mery, Domingo and Oliveira, Maria Cristina Ferreira de
and Spina, Thiago Vallin and Mendes, Caroline Mazetto and Costa,
Henrique S{\'e}rgio Gutierrez and Mejail, Marta Estela and Geus,
Klaus de and Scheer, Sergio",
organization = "Conference on Graphics, Patterns and Images, 31. (SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "Video Visualization, video summarization, sports visualization,
soccer analytics.",
abstract = "The development of multimedia and network technologies strongly
increase the interest on Internet broadcasting or streaming
services, especially for soccer games. An example is the 2014
World Cup soccer tournament that registered record-breaking
audiences worldwide, providing attractive alternatives to
traditional TV viewing. The confluence of video streaming and
computational resources opens up many possibilities for
applications such as the online detection of interesting events,
strategy analysis, or statistics comparisons. While much research
targets algorithms to detect match statistics, strategy,
retrieval, and indexing, the problem of presenting such
information to users is much less studied. This paper proposes a
simple but effective visual metaphor to help users browse and get
insight into sports matches, with a focus on soccer games. We
extract video segments, based on audio and metadata, identifying
the main events of a game. Next, we use such events to define a
visual representation that preserves the time-order of the video
sequence, highlighting the most important events. Our visual
representation enables the quick finding of the main events,
allowing users to improve navigation when exploring a match, and
also provides a way to evaluate the quality of a game or entire
tournaments. We demonstrate our approach by applying it to several
matches of 2014 World Cup, analyzing its knockout stage and
comparing the final match in six different languages.",
conference-location = "Foz do Igua{\c{c}}u, PR, Brazil",
conference-year = "29 Oct.-1 Nov. 2018",
doi = "10.1109/SIBGRAPI.2018.00024",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2018.00024",
language = "en",
ibi = "8JMKD3MGPAW/3RPAHTH",
url = "http://urlib.net/ibi/8JMKD3MGPAW/3RPAHTH",
targetfile = "sibgrapi-2018-artigo.pdf",
urlaccessdate = "2025, July 14"
}