Identity statement area
Reference TypeConference Proceedings
Last Update2018: administrator
Metadata Last Update2020: administrator
Citation KeyCoimbraTibuTelePaul:2018:ShGa
TitleThe shape of the game
DateOct. 29 - Nov. 1, 2018
Access Date2020, Dec. 02
Number of Files1
Size30211 KiB
Context area
Author1 Coimbra, Danilo Barbosa
2 Tiburtino, Tácito Trindade de Araújo
3 Telea, Alex C
4 Paulovich, Fernando Vieira
Affiliation1 Computer Science Department - Federal University of Bahia (UFBA), Salvador, BA, Brazil
2 Federal University of Alagoas -- UFAL, Arapiraca, AL, Brazil
3 University of Groningen, Groningen, The Netherlands
4 Faculty of Computer Science, Dalhousie University, Halifax, NS, Canada and ICMC -- USP, São Carlos, SP, Brazil
EditorRoss, Arun
Gastal, Eduardo S. L.
Jorge, Joaquim A.
Queiroz, Ricardo L. de
Minetto, Rodrigo
Sarkar, Sudeep
Papa, João Paulo
Oliveira, Manuel M.
Arbeláez, Pablo
Mery, Domingo
Oliveira, Maria Cristina Ferreira de
Spina, Thiago Vallin
Mendes, Caroline Mazetto
Costa, Henrique Sérgio Gutierrez
Mejail, Marta Estela
Geus, Klaus de
Scheer, Sergio
Conference NameConference on Graphics, Patterns and Images, 31 (SIBGRAPI)
Conference LocationFoz do Iguaçu, PR, Brazil
Book TitleProceedings
PublisherIEEE Computer Society
Publisher CityLos Alamitos
History2018-09-03 21:25:52 :: -> administrator ::
2020-02-19 03:10:44 :: administrator -> :: 2018
Content and structure area
Is the master or a copy?is the master
Document Stagecompleted
Document Stagenot transferred
Content TypeExternal Contribution
Tertiary TypeFull Paper
KeywordsVideo Visualization, video summarization, sports visualization, soccer analytics.
AbstractThe development of multimedia and network technologies strongly increase the interest on Internet broadcasting or streaming services, especially for soccer games. An example is the 2014 World Cup soccer tournament that registered record-breaking audiences worldwide, providing attractive alternatives to traditional TV viewing. The confluence of video streaming and computational resources opens up many possibilities for applications such as the online detection of interesting events, strategy analysis, or statistics comparisons. While much research targets algorithms to detect match statistics, strategy, retrieval, and indexing, the problem of presenting such information to users is much less studied. This paper proposes a simple but effective visual metaphor to help users browse and get insight into sports matches, with a focus on soccer games. We extract video segments, based on audio and metadata, identifying the main events of a game. Next, we use such events to define a visual representation that preserves the time-order of the video sequence, highlighting the most important events. Our visual representation enables the quick finding of the main events, allowing users to improve navigation when exploring a match, and also provides a way to evaluate the quality of a game or entire tournaments. We demonstrate our approach by applying it to several matches of 2014 World Cup, analyzing its knockout stage and comparing the final match in six different languages.
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