Identity statement area
Reference TypeConference Proceedings
Last Update2018: administrator
Metadata Last Update2020: administrator
Citation KeyHagemannOliv:2018:ScCoPh
TitleScene Conversion for Physically-based Renderers
DateOct. 29 - Nov. 1, 2018
Access Date2020, Dec. 04
Number of Files1
Size18496 KiB
Context area
Author1 Hagemann, Luiza
2 Oliveira, Manuel M.
Affiliation1 UFRGS
EditorRoss, Arun
Gastal, Eduardo S. L.
Jorge, Joaquim A.
Queiroz, Ricardo L. de
Minetto, Rodrigo
Sarkar, Sudeep
Papa, João Paulo
Oliveira, Manuel M.
Arbeláez, Pablo
Mery, Domingo
Oliveira, Maria Cristina Ferreira de
Spina, Thiago Vallin
Mendes, Caroline Mazetto
Costa, Henrique Sérgio Gutierrez
Mejail, Marta Estela
Geus, Klaus de
Scheer, Sergio
Conference NameConference on Graphics, Patterns and Images, 31 (SIBGRAPI)
Conference LocationFoz do Iguaçu, PR, Brazil
Book TitleProceedings
PublisherIEEE Computer Society
Publisher CityLos Alamitos
History2018-09-01 19:35:22 :: -> administrator ::
2018-09-03 20:38:01 :: administrator -> :: 2018
2018-09-08 12:49:41 :: -> administrator :: 2018
2020-02-19 03:10:44 :: administrator -> :: 2018
Content and structure area
Is the master or a copy?is the master
Document Stagecompleted
Document Stagenot transferred
Content TypeExternal Contribution
Tertiary TypeFull Paper
Keywordsscene format conversion, Monte Carlo rendering, Monte Carlo ray tracing, physically-based rendering.
AbstractPhysically-based rendering systems use proprietary scene description formats. Thus, by selecting a given renderer for the development of a new technique, one is often constrained to test and demonstrate it on the limited set of test scenes available for that particular renderer. This makes it difficult to compare techniques implemented on different systems. We present a solution for automatic conversion among scene description formats used by physically-based rendering systems. It enables algorithms implemented on different renderers to be tested on the same scene, providing better means of assessing their strengths and limitations. Our system can be integrated with development and benchmarking APIs, lending to full orthogonality among algorithms, rendering systems, and scene files.
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Conditions of access and use area
Target FileScene Conversion for Physically-based Renderers.pdf
Allied materials area
Next Higher Units8JMKD3MGPAW/3RPADUS
Notes area
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