author = "Moreira, Andre de Souza and Santos, Paulo Ivson Netto and Celes 
                         Filho, Waldemar",
          affiliation = "{Pontifical Catholic University of Rio de Janeiro} and {Pontifical 
                         Catholic University of Rio de Janeiro} and {Pontifical Catholic 
                         University of Rio de Janeiro}",
                title = "Hybrid cloud rendering system for massive CAD models",
            booktitle = "Proceedings...",
                 year = "2018",
               editor = "Ross, Arun and Gastal, Eduardo S. L. and Jorge, Joaquim A. and 
                         Queiroz, Ricardo L. de and Minetto, Rodrigo and Sarkar, Sudeep and 
                         Papa, Jo{\~a}o Paulo and Oliveira, Manuel M. and Arbel{\'a}ez, 
                         Pablo and Mery, Domingo and Oliveira, Maria Cristina Ferreira de 
                         and Spina, Thiago Vallin and Mendes, Caroline Mazetto and Costa, 
                         Henrique S{\'e}rgio Gutierrez and Mejail, Marta Estela and Geus, 
                         Klaus de and Scheer, Sergio",
         organization = "Conference on Graphics, Patterns and Images, 31. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "Cloud rendering, remote rendering, CAD models.",
             abstract = "The recent advances in cloud services enable an increasing number 
                         of applications to offload their intensive tasks to remote 
                         computers. Cloud rendering comprises a set of services capable of 
                         rendering a 3D scene on a remote workstation. Notable progress in 
                         this field has been made by cloud gaming services. However, a gap 
                         remains between existing cloud rendering systems and other 
                         graphics-intensive applications, such as visualization of 
                         Computer-Aided Design (CAD) models. Existing cloud gaming services 
                         are not suitable to efficiently render these particular 3D scenes. 
                         CAD models contain many more objects than a regular game scene, 
                         requiring specific assumptions and optimizations to deliver an 
                         interactive user experience. In this work, we discuss and propose 
                         a novel hybrid cloud rendering system for massive 3D CAD models of 
                         industrial plants. The obtained results show that our technique 
                         can achieve high frame rates with satisfactory image quality even 
                         in a constrained environment, such as a high latency network or 
                         obsolete computer hardware.",
  conference-location = "Foz do Igua{\c{c}}u, PR, Brazil",
      conference-year = "Oct. 29 - Nov. 1, 2018",
             language = "en",
           targetfile = "71.pdf",
        urlaccessdate = "2020, Nov. 29"