Identity statement area
Reference TypeConference Proceedings
Last Update2018: administrator
Metadata Last Update2020: administrator
Citation KeyMoreiraSantCele:2018:HyClRe
TitleHybrid cloud rendering system for massive CAD models
DateOct. 29 - Nov. 1, 2018
Access Date2020, Dec. 05
Number of Files1
Size1791 KiB
Context area
Author1 Moreira, Andre de Souza
2 Santos, Paulo Ivson Netto
3 Celes Filho, Waldemar
Affiliation1 Pontifical Catholic University of Rio de Janeiro
2 Pontifical Catholic University of Rio de Janeiro
3 Pontifical Catholic University of Rio de Janeiro
EditorRoss, Arun
Gastal, Eduardo S. L.
Jorge, Joaquim A.
Queiroz, Ricardo L. de
Minetto, Rodrigo
Sarkar, Sudeep
Papa, João Paulo
Oliveira, Manuel M.
Arbeláez, Pablo
Mery, Domingo
Oliveira, Maria Cristina Ferreira de
Spina, Thiago Vallin
Mendes, Caroline Mazetto
Costa, Henrique Sérgio Gutierrez
Mejail, Marta Estela
Geus, Klaus de
Scheer, Sergio
Conference NameConference on Graphics, Patterns and Images, 31 (SIBGRAPI)
Conference LocationFoz do Iguaçu, PR, Brazil
Book TitleProceedings
PublisherIEEE Computer Society
Publisher CityLos Alamitos
History2018-08-28 21:57:39 :: -> administrator :: 2018
2020-02-19 03:10:44 :: administrator -> :: 2018
Content and structure area
Is the master or a copy?is the master
Document Stagecompleted
Document Stagenot transferred
Content TypeExternal Contribution
Tertiary TypeFull Paper
KeywordsCloud rendering, remote rendering, CAD models.
AbstractThe recent advances in cloud services enable an increasing number of applications to offload their intensive tasks to remote computers. Cloud rendering comprises a set of services capable of rendering a 3D scene on a remote workstation. Notable progress in this field has been made by cloud gaming services. However, a gap remains between existing cloud rendering systems and other graphics-intensive applications, such as visualization of Computer-Aided Design (CAD) models. Existing cloud gaming services are not suitable to efficiently render these particular 3D scenes. CAD models contain many more objects than a regular game scene, requiring specific assumptions and optimizations to deliver an interactive user experience. In this work, we discuss and propose a novel hybrid cloud rendering system for massive 3D CAD models of industrial plants. The obtained results show that our technique can achieve high frame rates with satisfactory image quality even in a constrained environment, such as a high latency network or obsolete computer hardware.
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Target File71.pdf
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Next Higher Units8JMKD3MGPAW/3RPADUS
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