author = "Racha, Fabio Theoto and Silva Junior, Laercio Ribeiro da and 
                         Cesar, Fabio Henrique Goncalves and Giraldi, Gilson Antonio and 
                         Thomaz, Carlos Eduardo",
          affiliation = "{University Center of FEI} and {University Center of FEI} and 
                         {University Center of FEI} and LNCC and {University Center of 
                title = "Chess Experience and EEG Brain Cortical Organisation: An Analysis 
                         Using Entropy, Multivariate Statistics and Loreta Sources",
            booktitle = "Proceedings...",
                 year = "2017",
               editor = "Torchelsen, Rafael Piccin and Nascimento, Erickson Rangel do and 
                         Panozzo, Daniele and Liu, Zicheng and Farias, Myl{\`e}ne and 
                         Viera, Thales and Sacht, Leonardo and Ferreira, Nivan and Comba, 
                         Jo{\~a}o Luiz Dihl and Hirata, Nina and Schiavon Porto, Marcelo 
                         and Vital, Creto and Pagot, Christian Azambuja and Petronetto, 
                         Fabiano and Clua, Esteban and Cardeal, Fl{\'a}vio",
         organization = "Conference on Graphics, Patterns and Images, 30. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "No keywords given.",
             abstract = "Chess game has been used as a rich environment to study human 
                         cognition and several works in the neuroscientific domain have 
                         been done using different brain mapping techniques for this 
                         purpose. Here we have processed the electroencephalographical 
                         signal to create spatial cognitive brain mappings using entropy, 
                         multivariate statistics and Loreta sources. The goal is to 
                         disclose the possible differences in the cortical organisation of 
                         individuals with different proficiencies during chess problems 
                         solving. Volunteers were grouped into two different stages 
                         according to their performances, classified as beginners or 
                         experienced players. Our experimental results on brain mappings 
                         have suggested that both groups recruit visual areas to process 
                         the spatial informational of the chess board but beginners may 
                         rely more on the linguistic information presented whereas the 
                         experienced group seems to count on the executive functions.",
  conference-location = "Niter{\'o}i, RJ",
      conference-year = "Oct. 17-20, 2017",
             language = "en",
           targetfile = "PID4955887.pdf",
        urlaccessdate = "2021, Jan. 26"