Identity statement area | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Identifier | 8JMKD3MGPAW/3PESHEP |
Repository | sid.inpe.br/sibgrapi/2017/08.16.00.35 |
Last Update | 2017:08.16.00.35.17 administrator |
Metadata | sid.inpe.br/sibgrapi/2017/08.16.00.35.17 |
Metadata Last Update | 2020:02.19.02.01.18 administrator |
Citation Key | MacedoApol:2017:EuDiTr |
Title | Euclidean Distance Transform Soft Shadow Mapping  |
Format | On-line |
Year | 2017 |
Date | Oct. 17-20, 2017 |
Access Date | 2021, Jan. 21 |
Number of Files | 1 |
Size | 2954 KiB |
Context area | |
Author | 1 Macedo, Márcio Cerqueira de Farias 2 Apolinário Júnior, Antônio Lopes |
Affiliation | 1 Federal University of Bahia 2 Federal University of Bahia |
Editor | Torchelsen, Rafael Piccin Nascimento, Erickson Rangel do Panozzo, Daniele Liu, Zicheng Farias, Mylène Viera, Thales Sacht, Leonardo Ferreira, Nivan Comba, João Luiz Dihl Hirata, Nina Schiavon Porto, Marcelo Vital, Creto Pagot, Christian Azambuja Petronetto, Fabiano Clua, Esteban Cardeal, Flávio |
e-Mail Address | marciocfmacedo@hotmail.com |
Conference Name | Conference on Graphics, Patterns and Images, 30 (SIBGRAPI) |
Conference Location | Niterói, RJ |
Book Title | Proceedings |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Tertiary Type | Full Paper |
History | 2017-08-16 00:35:17 :: marciocfmacedo@hotmail.com -> administrator :: 2020-02-19 02:01:18 :: administrator -> :: 2017 |
Content and structure area | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Content Type | External Contribution |
Keywords | Shadows, Real time, Euclidean distance transform, Revectorization. |
Abstract | The real-time computation of high-quality soft shadows is a challenging task in computer graphics. The existing approximate solutions for soft shadow computation are prone to aliasing artifacts for small penumbra sizes and banding or light leaking artifacts for large penumbra sizes. In this paper, we aim to minimize these problems with the use of a normalized Euclidean distance transform for soft shadow mapping. We compute anti-aliased hard shadows in the camera view, and, on the basis of the percentage-closer soft shadows framework, we estimate the penumbra size of the shadow silhouette and compute a filtered normalized Euclidean distance transform to generate the soft shadows at the penumbra location. Our approach yields real-time performance and generates soft shadows with less artifacts than related work. |
source Directory Content | there are no files |
agreement Directory Content | |
Conditions of access and use area | |
data URL | http://urlib.net/rep/8JMKD3MGPAW/3PESHEP |
zipped data URL | http://urlib.net/zip/8JMKD3MGPAW/3PESHEP |
Language | en |
Target File | PID4953557.pdf |
User Group | marciocfmacedo@hotmail.com |
Visibility | shown |
Update Permission | not transferred |
Allied materials area | |
Mirror Repository | sid.inpe.br/banon/2001/03.30.15.38.24 |
Next Higher Units | 8JMKD3MGPAW/3PJT9LS 8JMKD3MGPAW/3PKCC58 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
Notes area | |
Empty Fields | accessionnumber archivingpolicy archivist area callnumber copyholder copyright creatorhistory descriptionlevel dissemination doi edition electronicmailaddress group holdercode isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume |
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