Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPAW/3PESHEP
Repositorysid.inpe.br/sibgrapi/2017/08.16.00.35
Last Update2017:08.16.00.35.17 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2017/08.16.00.35.17
Metadata Last Update2022:06.14.00.08.41 (UTC) administrator
DOI10.1109/SIBGRAPI.2017.38
Citation KeyMacedoApol:2017:EuDiTr
TitleEuclidean Distance Transform Soft Shadow Mapping
FormatOn-line
Year2017
Access Date2024, Oct. 15
Number of Files1
Size2954 KiB
2. Context
Author1 Macedo, Márcio Cerqueira de Farias
2 Apolinário Júnior, Antônio Lopes
Affiliation1 Federal University of Bahia
2 Federal University of Bahia
EditorTorchelsen, Rafael Piccin
Nascimento, Erickson Rangel do
Panozzo, Daniele
Liu, Zicheng
Farias, Mylène
Viera, Thales
Sacht, Leonardo
Ferreira, Nivan
Comba, João Luiz Dihl
Hirata, Nina
Schiavon Porto, Marcelo
Vital, Creto
Pagot, Christian Azambuja
Petronetto, Fabiano
Clua, Esteban
Cardeal, Flávio
e-Mail Addressmarciocfmacedo@hotmail.com
Conference NameConference on Graphics, Patterns and Images, 30 (SIBGRAPI)
Conference LocationNiterói, RJ, Brazil
Date17-20 Oct. 2017
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2017-08-16 00:35:17 :: marciocfmacedo@hotmail.com -> administrator ::
2022-06-14 00:08:41 :: administrator -> :: 2017
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsShadows
Real time
Euclidean distance transform
Revectorization
AbstractThe real-time computation of high-quality soft shadows is a challenging task in computer graphics. The existing approximate solutions for soft shadow computation are prone to aliasing artifacts for small penumbra sizes and banding or light leaking artifacts for large penumbra sizes. In this paper, we aim to minimize these problems with the use of a normalized Euclidean distance transform for soft shadow mapping. We compute anti-aliased hard shadows in the camera view, and, on the basis of the percentage-closer soft shadows framework, we estimate the penumbra size of the shadow silhouette and compute a filtered normalized Euclidean distance transform to generate the soft shadows at the penumbra location. Our approach yields real-time performance and generates soft shadows with less artifacts than related work.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2017 > Euclidean Distance Transform...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Euclidean Distance Transform...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Content
agreement.html 15/08/2017 21:35 1.2 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPAW/3PESHEP
zipped data URLhttp://urlib.net/zip/8JMKD3MGPAW/3PESHEP
Languageen
Target FilePID4953557.pdf
User Groupmarciocfmacedo@hotmail.com
Visibilityshown
Update Permissionnot transferred
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPAW/3PKCC58
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2017/09.12.13.04 34
sid.inpe.br/sibgrapi/2022/06.10.21.49 4
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


Close