Close

@InProceedings{SantosElerGarcCorr:2016:EvVoSu,
               author = "Santos, Rafael Silva and Eler, Danillo Medeiros and Garcia, 
                         Rog{\'e}rio Eduardo and Correia, Ronaldo Celso Messias",
          affiliation = "{Universidade Estadual Paulista (UNESP)} and 
                         daniloeler@fct.unesp.br and rogerio@fct.unesp.br and 
                         ronaldo@fct.unesp.br",
                title = "An evaluation of the Volume on Surface (VoS) approach",
            booktitle = "Proceedings...",
                 year = "2016",
               editor = "Aliaga, Daniel G. and Davis, Larry S. and Farias, Ricardo C. and 
                         Fernandes, Leandro A. F. and Gibson, Stuart J. and Giraldi, Gilson 
                         A. and Gois, Jo{\~a}o Paulo and Maciel, Anderson and Menotti, 
                         David and Miranda, Paulo A. V. and Musse, Soraia and Namikawa, 
                         Laercio and Pamplona, Mauricio and Papa, Jo{\~a}o Paulo and 
                         Santos, Jefersson dos and Schwartz, William Robson and Thomaz, 
                         Carlos E.",
         organization = "Conference on Graphics, Patterns and Images, 29. (SIBGRAPI)",
            publisher = "IEEE Computer Society´s Conference Publishing Services",
              address = "Los Alamitos",
             keywords = "Volume on Surface (VoS), hybrid volume rendering, volume 
                         rendering.",
             abstract = "Hybrid volume rendering algorithms combine techniques of different 
                         categories of volume visualization. Volume on Surface (VoS) is a 
                         hybrid volume rendering technique that maps volume information to 
                         isosurfaces, intending to accelerate the volume rendering process. 
                         In this paper, we introduce an improved version of the VoS 
                         technique. Furthermore, we conduct an evaluation of CUDA-based 
                         versions of both the original and the improved approach, comparing 
                         them with the conventional Ray Casting algorithm. In some results, 
                         our technique is more than eight times faster than Ray Casting and 
                         thirty times than original version. In addition to the main 
                         discussion, we investigate how a surface simplification influences 
                         the performance and the quality of the images rendered by our 
                         approach.",
  conference-location = "S{\~a}o Jos{\'e} dos Campos, SP, Brazil",
      conference-year = "4-7 Oct. 2016",
                  doi = "10.1109/SIBGRAPI.2016.066",
                  url = "http://dx.doi.org/10.1109/SIBGRAPI.2016.066",
             language = "en",
                  ibi = "8JMKD3MGPAW/3M5JLAB",
                  url = "http://urlib.net/ibi/8JMKD3MGPAW/3M5JLAB",
           targetfile = "An Evaluation of The VoS Approach.pdf",
        urlaccessdate = "2025, Nov. 08"
}


Close