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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Identifier8JMKD3MGPBW34M/3JUHMHE
Repositorysid.inpe.br/sibgrapi/2015/07.31.17.53
Last Update2015:07.31.17.53.28 (UTC) lcruz@impa.br
Metadatasid.inpe.br/sibgrapi/2015/07.31.17.53.28
Metadata Last Update2016:06.03.21.18.38 (UTC) administrator
Citation KeyCruzVelh:2015:HiTeLa
TitleHigh-Level Techniques for Landscape Creation
FormatOn-line
Year2015
Access Date2021, Dec. 03
Secondary TypeDoctoral Work
Number of Files1
Size2922 KiB
Context area
Author1 Cruz, Leandro
2 Velho, Luiz
Affiliation1 VISGRAF Lab - Instituto Nacional de Matemática Pura e Aplicada
2 VISGRAF Lab - Instituto Nacional de Matemática Pura e Aplicada
EditorSegundo, Maurício Pamplona
Faria, Fabio Augusto
e-Mail Addresslcruz@impa.br
Conference NameConference on Graphics, Patterns and Images, 28 (SIBGRAPI)
Conference LocationSalvador
DateAug. 26-29, 2015
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Book TitleProceedings
Tertiary TypeMaster's or Doctoral Work
History (UTC)2015-07-31 17:53:28 :: lcruz@impa.br -> administrator ::
2016-06-03 21:18:38 :: administrator -> :: 2015
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Is the master or a copy?is the master
Content Stagecompleted
Transferable1
KeywordsLandscape Creation
Terrain Synthesis
AbstractA complete solution for creating an entire planet by combining different types of elements from an intuitive specification is still an open problem. High-level techniques are at the core of the solution for this issue. In this context, our work aims to contribute for the development of high-level techniques for landscape creation by the proposal of two approaches. The first deals with the manipulation of the position of landscape elements (according to some criteria), and the second is related to the generation of terrains from two new data-driven methods. In particular, we introduced a flexible method for resizing a landscape specification keeping the overall appearance. It is based on the insertion and removal of objects followed by scene adjustment (enlargement or shrinking). Furthermore, we introduced two data-driven techniques for terrain synthesis. They are developed over the same intuitive control approach, and they take advantage of the geometric nature of the data for improving the synthesis. The first technique is a patch-based algorithm, with new optimization structures for patch choice, and a new patch insertion approach (both based on the geometric nature of the data). The second is a pixel-based method, based on a graph of exemplars in multiresolution.
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data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3JUHMHE
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3JUHMHE
Languageen
Target Filesib2015-thesis.pdf
User Grouplcruz@impa.br
Visibilityshown
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Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPBW34M/3K24PF8
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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