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		<identifier>8JMKD3MGPBW34M/3JRU275</identifier>
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		<citationkey>CoutinhoMarrDell:2015:ApPeVe</citationkey>
		<title>Approximating Per Vertex BRDFs Using Multiple Light Directions</title>
		<format>On-line</format>
		<year>2015</year>
		<numberoffiles>1</numberoffiles>
		<size>1107 KiB</size>
		<author>Coutinho, Daniel,</author>
		<author>Marroquim, Ricardo,</author>
		<author>Dellepiane, Matteo,</author>
		<affiliation>Universidade Federal do Rio de Janeiro</affiliation>
		<affiliation>Universidade Federal do Rio de Janeiro</affiliation>
		<affiliation>Instituto di Scienza e Tecnologie dell’Informazione</affiliation>
		<editor>Rios, Ricardo Araujo,</editor>
		<editor>Paiva, Afonso,</editor>
		<e-mailaddress>dpcoutinho@cos.ufrj.br</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)</conferencename>
		<conferencelocation>Salvador</conferencelocation>
		<date>Aug. 26-29, 2015</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Work in Progress</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>BRDF Approximation, Phong Model, Interactive Rendering.</keywords>
		<abstract>This work presents an acquisition system that approximates a simple BRDF model per vertex of a real world object. Given a digital mesh from the physical object and photos taken with different light directions, our system faithfully represents the material that composes the object. The main advantage of our work is the ability to generate online results and provide immediate feedback to the user. We present an efficient system that doesn't require complex devices or an over controlled acquisition environment.</abstract>
		<language>en</language>
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