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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Identifier8JMKD3MGPBW34M/3JMNTDL
Repositorysid.inpe.br/sibgrapi/2015/06.19.21.03
Last Update2015:06.19.21.03.58 (UTC) oliveira@inf.ufrgs.br
Metadatasid.inpe.br/sibgrapi/2015/06.19.21.03.58
Metadata Last Update2020:02.19.02.14.03 (UTC) administrator
Citation KeyLimbergerScheOliv:2015:MeTeMa
TitleMeta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion
FormatOn-line
Year2015
Access Date2021, Dec. 04
Number of Files1
Size13861 KiB
Context area
Author1 Limberger, Frederico A.
2 Schetinger, Victor C.
3 Oliveira, Manuel M.
Affiliation1 UFRGS
2 UFRGS
3 UFRGS
EditorPapa, Joćo Paulo
Sander, Pedro Vieira
Marroquim, Ricardo Guerra
Farrell, Ryan
e-Mail Addressoliveira@inf.ufrgs.br
Conference NameConference on Graphics, Patterns and Images, 28 (SIBGRAPI)
Conference LocationSalvador
DateAug. 26-29, 2015
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2015-06-19 21:03:58 :: oliveira@inf.ufrgs.br -> administrator ::
2020-02-19 02:14:03 :: administrator -> :: 2015
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Transferable1
Content TypeExternal Contribution
KeywordsMeta-relief mapping
Multiscale surface details
Real-time rendering
Texture-space ambient occlusion
AbstractWe present an efficient technique for modeling and rendering complex surface details defined at multiple scales. Conceptually, meta-relief texture mapping can be described as recursively mapping finer relief-texture layers on top of coarser ones. Such a factorization has several desirable properties. For instance, it provides a way of simulating highly-complex surface details as a combination of simpler and inexpensive image-based representations. This greatly simplifies the modeling of surface details, enhancing the artists expressive power.We also introduce a dynamic texture-space ambient-occlusion technique for relief mapping, which greatly improves the quality of relief renderings. We demonstrate the effectiveness of these techniques by creating and rendering a number of meta-relief textures with complex surface details which would have been hard to model directly.
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data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3JMNTDL
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3JMNTDL
Languageen
Target File_MRTM_TSAO_SIBGRAPI_2015 - camera ready.pdf
User Groupoliveira@inf.ufrgs.br
Visibilityshown
Update Permissionnot transferred
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Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPBW34M/3K24PF8
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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