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		<identifier>8JMKD3MGPBW34M/3EEKNJE</identifier>
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		<lastupdate>2013:07.11.19.05.59 sid.inpe.br/banon/2001/03.30.15.38 wschmitt@inf.ufrgs.br</lastupdate>
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		<citationkey>SchmittWaltComb:2013:ReMoSe</citationkey>
		<title>Realistic Modeling of Self-adapted Spider Orb-webs in Real-time</title>
		<format>On-line.</format>
		<year>2013</year>
		<date>Aug. 5-8, 2013</date>
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		<author>Schmitt, Wagner,</author>
		<author>Walter, Marcelo,</author>
		<author>Comba, João Luiz Dihl,</author>
		<affiliation>Instituto de Informática - UFRGS</affiliation>
		<affiliation>Instituto de Informática - UFRGS</affiliation>
		<affiliation>Instituto de Informática - UFRGS</affiliation>
		<editor>Boyer, Kim,</editor>
		<editor>Hirata, Nina,</editor>
		<editor>Nedel, Luciana,</editor>
		<editor>Silva, Claudio,</editor>
		<e-mailaddress>wschmitt@inf.ufrgs.br</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 26 (SIBGRAPI)</conferencename>
		<conferencelocation>Arequipa, Peru</conferencelocation>
		<booktitle>Proceedings</booktitle>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<transferableflag>1</transferableflag>
		<contenttype>External Contribution</contenttype>
		<tertiarytype>Full Paper</tertiarytype>
		<keywords>natural phenomena, modeling, rendering, spider webs, orb-webs.</keywords>
		<abstract>Modeling organic objects and natural phenomena is a very time consuming task, and usually requires a certain level of expertise. This happens due to the lack of suitable geometric primitives available in most modeling tools. In addition, with the great advance in real-time rendering power, there is a growing demand for more complex models. Hence, this paper proposes a method to automatically build visually convincing spider orb-webs that are self-adapted to the environment. We show results of mesh-based spider orb-webs built in real-time that are visually pleasing and realistically looking.</abstract>
		<language>en</language>
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