author = "Silva, Marco Aur{\'e}lio Gon{\c{c}}alves da and Montenegro, 
                         Anselmo and Clua, Esteban and Vasconcelos, Cristina and Lage, 
          affiliation = "{Universidade Federal Fluminense} and {Universidade Federal 
                         Fluminense} and {Universidade Federal Fluminense} and 
                         {Universidade Federal Fluminense} and {Universidade Federal 
                title = "Real Time Pixel Art Remasterization on GPUs",
            booktitle = "Proceedings...",
                 year = "2013",
               editor = "Boyer, Kim and Hirata, Nina and Nedel, Luciana and Silva, 
         organization = "Conference on Graphics, Patterns and Images, 26. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "pixel art, upscaling, vectorization, retro.",
             abstract = "Several methods have been proposed to overcome the pixel art 
                         scaling problem through the years. In this article we describe a 
                         novel approach to be applied through a massively parallel 
                         architecture that can address this issue in real time. To achieve 
                         this we design a local and context independent algorithm that 
                         enables an efficient parallel implementation on the GPU, 
                         delivering full frames output at response time for the user 
                         interaction. Our main goal is to apply the method on full frames 
                         of old games, which were based on pixel art graphics until the 
                         half of the 1990's, and keep the output frame rate good enough for 
  conference-location = "Arequipa, Peru",
      conference-year = "Aug. 5-8, 2013",
             language = "en",
           targetfile = "
        urlaccessdate = "2020, Dec. 04"