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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Identifier8JMKD3MGPBW34M/3DQ5QCH
Repositorysid.inpe.br/sibgrapi/2013/03.26.01.19
Last Update2013:03.26.01.19.27 (UTC) banon
Metadatasid.inpe.br/sibgrapi/2013/03.26.01.19.27
Metadata Last Update2013:04.05.17.24.03 (UTC) banon
ISBN85-244-0103-6
Citation KeyFrederickGuedGattCarv:1996:ViInTr
TitleVisualização interativa tridimensional de modelos de terreno com textura
FormatImpresso, On-line.
Year1996
Access Date2021, Dec. 09
Number of Files1
Size237 KiB
Context area
Author1 Frederick, Paula
2 Guedes, Luiz Carlos
3 Gattass, Marcelo
4 Carvalho, Paulo Cezar Pinto
Affiliation1 Grupo de Tecnologia em Computação Gráfica (TeCGraf) do Departamento de informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-RIO)
2 Departamento de Ciência da Computação da Universidade Federal Fluminense (UFF)
3 Grupo de Tecnologia em Computação Gráfica (TeCGraf) do Departamento de informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-RIO)
4 Instituto de Matemática Pura e Aplicada (IMPA)
EditorVelho, Luiz
Albuquerque, Arnaldo de
Lotufo, Roberto de Alencar
e-Mail Addresscintiagraziele.silva@gmail.com
Conference NameSimpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 9 (SIBGRAPI)
Conference LocationCaxambu
Date29 out. - 1 nov. 1996
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Pages341-342
Book TitleAnais
Tertiary TypeComunicação Técnica
History (UTC)2013-04-05 17:23:35 :: cintiagraziele.silva@gmail.com -> banon :: 1996
Content and structure area
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Keywordsterrain models
game visualization
GIS
AbstractInteractive tridimensional visualization of terrain models can be found in Geographical Information System and computer games. Both applications share the need for high performance algorithms that are tailored to produce textured images in interactive time, say at least 5 frames per second. Computer games are now developed to a point where this performance can be achieved in low-end home computers. The literature of computer games, however, is filled with tricks and pays very little attention to the underlying geometric model and image synthesis algorithm. This paper describes an on going research on interactive algorithms for landscape viewing. A preliminary evaluation of one popular algorithm is presented here.
TypeGeral (Comunicações)
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
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data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3DQ5QCH
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3DQ5QCH
Languagept
Target File7 Visualização interativa.pdf
User Groupbanon
cintiagraziele.silva@gmail.com
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Mirror Repositorysid.inpe.br/sibgrapi@80/2007/08.02.16.22
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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