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		<identifier>8JMKD3MGPBW34M/3DQ5NKS</identifier>
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		<isbn>85-244-0103-6</isbn>
		<citationkey>SilvaCava:1996:AnCoTe</citationkey>
		<title>Animações complexas em tempo real utilizando movimentos capturados</title>
		<format>Impresso, On-line.</format>
		<year>1996</year>
		<numberoffiles>1</numberoffiles>
		<size>238 KiB</size>
		<author>Silva, Fernando Wagner Serpa Vieira da,</author>
		<author>Cavalcanti, Paulo Roma,</author>
		<affiliation>Laboratório de Computação Gráfica (LCG) da COPPE – Sistemas da Universidade Federal do Rio de Janeiro (UFRJ)</affiliation>
		<affiliation>Instituto de Matemática da Universidade Federal do Rio de Janeiro (UFRJ)</affiliation>
		<editor>Velho, Luiz,</editor>
		<editor>Albuquerque, Arnaldo de,</editor>
		<editor>Lotufo, Roberto de Alencar,</editor>
		<e-mailaddress>cintiagraziele.silva@gmail.com</e-mailaddress>
		<conferencename>Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 9 (SIBGRAPI)</conferencename>
		<conferencelocation>Caxambu</conferencelocation>
		<date>29 out. - 1 nov. 1996</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<pages>333-334</pages>
		<booktitle>Anais</booktitle>
		<tertiarytype>Comunicação Técnica</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>computer animation, motion capture, natural human movement, keyframing.</keywords>
		<abstract>In the last three years, Motion Capture (MC) has become very popular in Computer Animation. The precision of movements, the capability of real time interaction and the quality of the produced animation are some of the advantages of this method over traditional methods like keyframing and simulation. This paper describes a prototype of a real time animation system in wich the user will be able to choose several MC files and then in order to produce new complex movements.</abstract>
		<type>Geral (Comunicações)</type>
		<language>pt</language>
		<targetfile>4 Animacoes complexas.pdf</targetfile>
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