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		<identifier>8JMKD3MGPBW34M/3DJCQC2</identifier>
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		<site>sibgrapi.sid.inpe.br 802</site>
		<isbn>978-85-7669-273-7</isbn>
		<citationkey>MilitãoCarv:1995:SyInBu</citationkey>
		<author>Militão, Julio Guido Oliveira,</author>
		<author>Carvalho, Paulo Cezar Pinto,</author>
		<affiliation>Departamento de Informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)</affiliation>
		<affiliation>Departamento de Informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)</affiliation>
		<title>A system for interative building placement on irregular terrain</title>
		<conferencename>Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 8 (SIBGRAPI)</conferencename>
		<year>1995</year>
		<editor>Lotufo, Roberto de Alencar,</editor>
		<editor>Mascarenhas, Nelson Delfino d'Ávila,</editor>
		<booktitle>Anais</booktitle>
		<date>25 - 27 out. 1995</date>
		<publisheraddress>Porto Alegre</publisheraddress>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<conferencelocation>São Carlos</conferencelocation>
		<keywords>virtual models, site models, acquiring terrain data, meshing, positioning construction, rendering.</keywords>
		<abstract>This paper describes an environment to build virtual models of terrain occupancy. Our purpose is to combine terrain models (given by meshes) with buildings, represented by polyhedral models. The system is designed to show visually how the buildings fit together and to provide relevant numerical data, such as the volume of land that must be removed when a building is positioned. We adopt a four-step approach: acquisition of terrain data, mesh generation, building placement and rendering.</abstract>
		<pages>307-308</pages>
		<language>en</language>
		<type>Geral (Comunicações)</type>
		<tertiarytype>Comunicação Técnica</tertiarytype>
		<format>Impresso, On-line.</format>
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		<targetfile>46 A system for interactive builinding.pdf</targetfile>
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