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		<identifier>8JMKD3MGPBW34M/3CS4QEB</identifier>
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		<isbn>978-85-7669-270-6</isbn>
		<citationkey>AmorimPícc:1992:KISiAn</citationkey>
		<author>Amorim, Marcus Guilherme de,</author>
		<author>Píccolo, Homero Luiz,</author>
		<affiliation>Laboratório de Computação Gráfica do Departamento de Ciência da Computação da Universidade de Brasília (UNB)</affiliation>
		<affiliation>Laboratório de Computação Gráfica do Departamento de Ciência da Computação da Universidade de Brasília (UNB)</affiliation>
		<title>KIKO – Sistema de Animação para Representação de Movimento Humano</title>
		<conferencename>Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 5 (SIBGRAPI)</conferencename>
		<year>1992</year>
		<editor>Câmara, Gilberto,</editor>
		<editor>Gomes, Jonas de Miranda,</editor>
		<volume>1</volume>
		<booktitle>Anais</booktitle>
		<date>10 - 12 nov. 1992</date>
		<publisheraddress>Porto Alegre</publisheraddress>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<conferencelocation>Águas de Lindóia</conferencelocation>
		<keywords>KIKO, representação do movimento humano, sistemas de animação, tecnologia de software.</keywords>
		<abstract>This article describes a general procedural system that defines the movement of an articulated structure similar to the human body. The system interfaces with the user through an animation script written in a programming language. The goal of the system is to serve as a basis for the representation and simulation of specific movements. The body model and the system architecture are presented. Also a movement  generation experiment and its results are shown.</abstract>
		<pages>243-250</pages>
		<language>pt</language>
		<type>Tecnologia de Software</type>
		<tertiarytype>Artigo</tertiarytype>
		<format>Impresso, On-line.</format>
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