author = "Pires, Fernando B. and Dietrich, Carlos A. and Comba, Jo{\~a}o L. 
                         D. and Nonato, Luis Gustavo",
          affiliation = "ICMC-USP, S{\~a}o Carlos and UFRGS and UFRGS and ICMC-USP, 
                         S{\~a}o Carlos",
                title = "Mesh Processing using On-the-Fly Connectivity Reconstruction given 
                         by Regular Triangulations",
            booktitle = "Proceedings...",
                 year = "2010",
               editor = "Bellon, Olga and Esperan{\c{c}}a, Claudio",
         organization = "Conference on Graphics, Patterns and Images, 23. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "regular triangulation, mesh morphing, mesh representation.",
             abstract = "Several applications in visual and geometric computing require the 
                         ability to modify graphical models in such way that geometric 
                         queries or high quality renderings can be generated with great 
                         accuracy. Polygonal meshes are the popular choice of 
                         representation, and several mesh processing operations such as 
                         morphing, level-of-detail or deformation, among others, introduce 
                         challenges on how this task can be performed. A common problem 
                         that arises in such applications is that the result of a mesh 
                         processing operation can either require a costly mesh 
                         re-computation, thus impairing real-time usage, or it requires 
                         constant updates and additional storage to keep several 
                         information required to perform this task. In particular, the 
                         topological information is often harder to maintain updated, since 
                         it is often destroyed or modified during such operations. In this 
                         work we propose a new framework to reconstruct connectivity 
                         information in such way that the quality of the mesh can be 
                         recovered. The connectivity retrieval is accomplished by assigning 
                         weights to the vertices of the triangulation, converting it in a 
                         regular triangulation. Once weights have been computed, the 
                         connectivity can be rebuild by algorithms devoted to construct 
                         regular triangulation. The effectiveness of our new paradigm is 
                         illustrated through two mesh processing applications: mesh 
                         morphing and level-of- detail rendering.",
  conference-location = "Gramado",
      conference-year = "Aug. 30 - Sep. 3, 2010",
             language = "en",
           targetfile = "paper.pdf",
        urlaccessdate = "2020, Nov. 28"