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@InProceedings{CelesAbra:2010:TeWiRe,
               author = "Celes, Waldemar and Abraham, Frederico",
          affiliation = "Tecgraf - Computer Science Department, PUC-Rio and Tecgraf - 
                         Computer Science Department, PUC-Rio",
                title = "Texture-based wireframe rendering",
            booktitle = "Proceedings...",
                 year = "2010",
               editor = "Bellon, Olga and Esperan{\c{c}}a, Claudio",
         organization = "Conference on Graphics, Patterns and Images, 23. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "wireframe rendering, antialiased lines, mipmapping, geometry 
                         shader.",
             abstract = "This paper revisits the problem of wireframe rendering, which, at 
                         first, appears to be an easily solved problem. However, the 
                         conventional solution is inefficient and does not result in 
                         high-quality images. Recently, graphics hardware programming has 
                         been employed to achieve high-quality solid line rendering. In 
                         this paper, we present a simpler and faster technique for 
                         wireframe rendering based on texture mapping. Our technique does 
                         not require (but can benefit from) graphics hardware programming 
                         and thus can be easily integrated to existing rendering engines, 
                         while resulting in accurate, high-quality, antialiased, and still 
                         versatile, wireframe drawing.",
  conference-location = "Gramado",
      conference-year = "Aug. 30 - Sep. 3, 2010",
             language = "en",
           targetfile = "texture-based_wireframe_rendering.pdf",
        urlaccessdate = "2020, Nov. 25"
}


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