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@InProceedings{OliveiraTorComWalBas:2010:MuGeDi,
               author = "Oliveira, Guilherme N. and Torchelsen, Rafael P. and Comba, 
                         Jo{\~a}o L. D. and Walter, Marcelo and Bastos, Rui",
          affiliation = "UFRGS and UFRGS and UFRGS and UFRGS and NVIDIA",
                title = "Geotextures: A Multi-Source Geodesic Distance Field Approach for 
                         Procedural Texturing of Complex Meshes",
            booktitle = "Proceedings...",
                 year = "2010",
               editor = "Bellon, Olga and Esperan{\c{c}}a, Claudio",
         organization = "Conference on Graphics, Patterns and Images, 23. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "Procedural texturing, distance fields, geodesics.",
             abstract = "Texture mapping is an important technique to add visual detail to 
                         geometric models. As an alternative to traditional image-based 
                         texture mapping, procedural textures are described by a function, 
                         with interesting properties such as compact representation, 
                         resolution independency and parametric adjustment of the visual 
                         appearance. Procedural textures are usually defined in the 2D 
                         texture space, making the result dependent on texture mapping 
                         coordinates assigned to the model, or in the 3D object space, 
                         implying in no correlation with the surface model. In this work we 
                         introduce GeoTextures, an approach that uses the geodesic 
                         distance, defined from multiple sources over the model, as a 
                         parameter that is taken into account by time-varying procedural 
                         textures. The use of geodesic distances allows the process to be 
                         both independent from the mapping of texturing coordinates and 
                         also conforming with the model surface. We validate the proposal 
                         by applying real-time procedural textures in complex surfaces.",
  conference-location = "Gramado",
      conference-year = "Aug. 30 - Sep. 3, 2010",
             language = "en",
           targetfile = "70721.2.pdf",
        urlaccessdate = "2020, Dec. 04"
}


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