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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Identifier8JMKD3MGPBW34M/387MDKB
Repositorysid.inpe.br/sibgrapi/2010/09.06.16.00
Last Update2010:09.06.16.00.06 guilherme.n.oliveira@gmail.com
Metadatasid.inpe.br/sibgrapi/2010/09.06.16.00.06
Metadata Last Update2010:10.01.04.19.39 guilherme.n.oliveira@gmail.com
Citation KeyOliveiraTorComWalBas:2010:MuGeDi
TitleGeotextures: A Multi-Source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes
FormatPrinted, On-line.
Year2010
DateAug. 30 - Sep. 3, 2010
Access Date2021, Jan. 19
Number of Files1
Size9565 KiB
Context area
Author1 Oliveira, Guilherme N.
2 Torchelsen, Rafael P.
3 Comba, João L. D.
4 Walter, Marcelo
5 Bastos, Rui
Affiliation1 UFRGS
2 UFRGS
3 UFRGS
4 UFRGS
5 NVIDIA
EditorBellon, Olga
Esperança, Claudio
e-Mail Addressguilherme.n.oliveira@gmail.com
Conference NameConference on Graphics, Patterns and Images, 23 (SIBGRAPI)
Conference LocationGramado
Book TitleProceedings
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Tertiary TypeFull Paper
History2010-10-01 04:19:39 :: guilherme.n.oliveira@gmail.com -> :: 2010
Content and structure area
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Content TypeExternal Contribution
KeywordsProcedural texturing, distance fields, geodesics.
AbstractTexture mapping is an important technique to add visual detail to geometric models. As an alternative to traditional image-based texture mapping, procedural textures are described by a function, with interesting properties such as compact representation, resolution independency and parametric adjustment of the visual appearance. Procedural textures are usually defined in the 2D texture space, making the result dependent on texture mapping coordinates assigned to the model, or in the 3D object space, implying in no correlation with the surface model. In this work we introduce GeoTextures, an approach that uses the geodesic distance, defined from multiple sources over the model, as a parameter that is taken into account by time-varying procedural textures. The use of geodesic distances allows the process to be both independent from the mapping of texturing coordinates and also conforming with the model surface. We validate the proposal by applying real-time procedural textures in complex surfaces.
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data URLhttp://urlib.net/rep/8JMKD3MGPBW34M/387MDKB
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/387MDKB
Languageen
Target File70721.2.pdf
User Groupguilherme.n.oliveira@gmail.com
Visibilityshown
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Mirror Repositorydpi.inpe.br/banon-pc2@80/2006/08.30.19.27
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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Empty Fieldsaccessionnumber archivingpolicy archivist area callnumber copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi edition electronicmailaddress group holdercode isbn issn label lineage mark nextedition nexthigherunit notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume

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