@InProceedings{HofsetzMax:2005:HaViOr,
author = "Hofsetz, Christian and Max, Nelson",
affiliation = "{Universidade do Vale do Rio dos Sinos} and {University of
California at Davis}",
title = "Hardware-assisted visibility ordering for point-based and volume
rendering",
booktitle = "Proceedings...",
year = "2005",
editor = "Rodrigues, Maria Andr{\'e}ia Formico and Frery, Alejandro
C{\'e}sar",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 18.
(SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "visibility ordering, volume rendering, point-based rendering.",
abstract = "This paper presents a method to accelerate algorithms that need a
correct and complete visibility ordering of their data for
rendering. The technique works by first pre-sorting primitives
using three lists - one for each axis, and then combining them
using graphics hardware, by either clipping the projected
primitives while rendering, according to the current list being
processed, or by rendering each list to a texture and merging the
textures in the end. We show that our algorithm works by applying
it to the splatting technique using several types of rendering,
including classic splatting and volume rendering.",
conference-location = "Natal, RN, Brazil",
conference-year = "9-12 Oct. 2005",
doi = "10.1109/SIBGRAPI.2005.28",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2005.28",
language = "en",
ibi = "6qtX3pFwXQZeBBx/GKNGh",
url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/GKNGh",
targetfile = "hofsetzc_visibilityordering.pdf",
urlaccessdate = "2024, Sep. 13"
}