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@InProceedings{HofsetzMax:2005:HaViOr,
               author = "Hofsetz, Christian and Max, Nelson",
          affiliation = "{Universidade do Vale do Rio dos Sinos} and {University of 
                         California at Davis}",
                title = "Hardware-assisted visibility ordering for point-based and volume 
                         rendering",
            booktitle = "Proceedings...",
                 year = "2005",
               editor = "Rodrigues, Maria Andr{\'e}ia Formico and Frery, Alejandro 
                         C{\'e}sar",
         organization = "Brazilian Symposium on Computer Graphics and Image Processing, 18. 
                         (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "visibility ordering, volume rendering, point-based rendering.",
             abstract = "This paper presents a method to accelerate algorithms that need a 
                         correct and complete visibility ordering of their data for 
                         rendering. The technique works by first pre-sorting primitives 
                         using three lists - one for each axis, and then combining them 
                         using graphics hardware, by either clipping the projected 
                         primitives while rendering, according to the current list being 
                         processed, or by rendering each list to a texture and merging the 
                         textures in the end. We show that our algorithm works by applying 
                         it to the splatting technique using several types of rendering, 
                         including classic splatting and volume rendering.",
  conference-location = "Natal",
      conference-year = "9-12 Oct. 2005",
             language = "en",
           targetfile = "hofsetzc_visibilityordering.pdf",
        urlaccessdate = "2020, Nov. 28"
}


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