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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Identifier6qtX3pFwXQZeBBx/GJMKK
Repositorysid.inpe.br/banon/2005/07.12.18.43
Last Update2005:07.12.03.00.00 (UTC) administrator
Metadatasid.inpe.br/banon/2005/07.12.18.43.10
Metadata Last Update2020:02.19.03.19.12 (UTC) administrator
Citation KeyAtencioEspeCavaOliv:2005:CoDeRe
TitleA collision detection and response scheme for simplified physically based animation
FormatOn-line
Year2005
Access Date2021, Dec. 07
Number of Files1
Size214 KiB
Context area
Author1 Atencio, Yalmar Ponce
2 Esperança, Claudio
3 Cavalcanti, Paulo Roma
4 Oliveira, Antonio
Affiliation1 COPPE / Universidade Federal do Rio de Janeiro
EditorRodrigues, Maria Andréia Formico
Frery, Alejandro César
e-Mail Addressyalmar@gmail.com, esperanc@lcg.ufrj.br
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 18 (SIBGRAPI)
Conference LocationNatal
Date9-12 Oct. 2005
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2005-07-12 18:43:10 :: yalmar -> banon ::
2005-07-13 15:41:39 :: banon -> yalmar ::
2008-07-17 14:10:59 :: yalmar -> banon ::
2008-08-26 15:17:01 :: banon -> administrator ::
2009-08-13 20:37:47 :: administrator -> banon ::
2010-08-28 20:01:18 :: banon -> administrator ::
2020-02-19 03:19:12 :: administrator -> :: 2005
Content and structure area
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Content TypeExternal Contribution
KeywordsPhysically Based Animation
colision detection
rigid bodies
deformable objects
AbstractIn this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen.
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data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/GJMKK
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/GJMKK
Languageen
Target File10706.pdf
User Groupyalmar
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Visibilityshown
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Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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