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Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Identifier6qtX3pFwXQZeBBx/GJqpy
Repositorysid.inpe.br/banon/2005/07.12.02.02
Last Update2005:07.11.03.00.00 (UTC) administrator
Metadatasid.inpe.br/banon/2005/07.12.02.02.30
Metadata Last Update2020:02.19.03.19.11 (UTC) administrator
Citation KeyBezerraFeijVelh:2005:ImShPi
TitleAn image-based shading pipeline for 2D animation
FormatOn-line
Year2005
Access Date2021, Nov. 27
Number of Files1
Size961 KiB
Context area
Author1 Bezerra, Hedlena
2 Feijó, Bruno
3 Velho, Luiz
Affiliation1 PUC-RIO - Pontifícia Universidade Católica do Rio de Janeiro
2 IMPA - Instituto Nacional de Matemática Pura e Aplicada
EditorRodrigues, Maria Andréia Formico
Frery, Alejandro César
e-Mail Addresshedlena@inf.puc-rio.br
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 18 (SIBGRAPI)
Conference LocationNatal
Date9-12 Oct. 2005
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2005-07-12 02:02:30 :: Hedlena -> banon ::
2005-07-13 15:45:24 :: banon -> Hedlena ::
2008-07-17 14:10:59 :: Hedlena -> banon ::
2008-08-26 15:17:01 :: banon -> administrator ::
2009-08-13 20:37:46 :: administrator -> banon ::
2010-08-28 20:01:18 :: banon -> administrator ::
2020-02-19 03:19:11 :: administrator -> :: 2005
Content and structure area
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Content TypeExternal Contribution
KeywordsCel animation
non-photorealistic rendering
image-based shading
computer-assisted animation
AbstractShading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to a 2D character by inspecting the hand-drawn image directly. The proposed method estimates normal vectors on the character's outline and interpolates them over the remaining image. The method does not limit the animator's creative process and requires minimal user intervention. The resulting shading pipeline can be easily applied to photorealistic and non-photorealistic 2D cel animation. In the proposed method, the animator can easily simulate environment reflections on the surface of 2D reflecting objects. As far as the authors are concerned, the proposed technique is the only one in the literature that is genuinely an image-based method for 2D animation.
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data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/GJqpy
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/GJqpy
Languageen
Target FilebezerraH_shading.pdf
User GroupHedlena
administrator
Visibilityshown
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Host Collectionsid.inpe.br/banon/2001/03.30.15.38
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Empty Fieldsaccessionnumber archivingpolicy archivist area callnumber copyholder copyright creatorhistory descriptionlevel dissemination documentstage doi edition electronicmailaddress group holdercode isbn issn label lineage mark mirrorrepository nextedition nexthigherunit notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume

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