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		<citationkey>SilvaGarcFariOliv:2000:CoThAp</citationkey>
		<author>Silva, Fernando Wagner da,</author>
		<author>Garcia, Luiz M.,</author>
		<author>Farias, Ricardo C.,</author>
		<author>Oliveira, Antonio A. F.,</author>
		<title>A control theory approach for real-time animation of artificial agents</title>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 13 (SIBGRAPI)</conferencename>
		<year>2000</year>
		<editor>Carvalho, Paulo Cezar Pinto,</editor>
		<editor>Walter, Marcelo,</editor>
		<date>October</date>
		<publisheraddress>Los Alamitos</publisheraddress>
		<publisher>IEEE Computer Society</publisher>
		<conferencelocation>Gramado, RS, Brazil</conferencelocation>
		<keywords>virtual reality, control theory approach, real time animation, robotics control theory, autonomous artificial animated agents, physics constraints, kinematics issues, agent resources, computer animated platforms, sensors, actuators, dynamics, animated agents, control structure.</keywords>
		<abstract>We propose basic mechanisms in support to autonomous, artificial animated agents. We use an approach based on robotics control theory, dealing with physics constraints and dynamics and kinematics issues, providing a well structured way to control the agent resources. We validate the mechanisms by presenting three computer animated platforms with different structures (sensors, actuators, and dynamics) which have used them. As a practical result, our animated agents are able to perform different tasks on the top of the same control structure.</abstract>
		<pages>211-218</pages>
		<notes>The conference was held in Gramado, RS, Brazil, from October 17 to 20.</notes>
		<organization>SBC - Brazilian Computer Society</organization>
		<tertiarytype>Full Paper</tertiarytype>
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		<targetfile>211-218.pdf</targetfile>
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